In software engineering, the singleton pattern is a design pattern that restricts the instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across the system.
These are posts from previous incarnations of my blog. They catalog old writing, (abandoned) projects, and else-wise content I have written in the past that others have found engaging or useful. You'll notice the sidebars reflect the content of the archival posts rather than my current blog; for current posts click on the logo above.