Clock Tower for the Playstation has a bit of a charm that’s hard to define or put my finger on.  One of the things that always piqued my interest was the fact that it had multiple endings.  I mean, there was something about getting all the endings that was somehow somewhat satisfying for me.  In Clock Tower there are two character arcs, Jennifer Simpson’s and Helen Maxwell’s, and each character has the complete full ending, “ending A.”  Each successive ending after that is basically a somewhat truncated version due to various decisions or things you did or didn’t do in the game.

I have cataloged together all the endings for Jennifer from B to E in the video below:

The “first” alternate ending is ending B.  This ending occurs if you don’t go down the double-secret passage in the backroom (the “Library” proper) and get the dagger from the auxiliary shrine with the skeleton.  Without the dagger, Jennifer’s fate is unfortunately sealed… literally and figuratively.

Ending C occurs when you don’t get the foreign note, or at least don’t get it translated by Professor Barton.  I didn’t get the foreign note at all to get this ending, and it ended up with Barton hanging dead from a tree!  Man, this game is not very merciful if you’re not useful anymore.  So, we eventually, after being chased by Scissorman, enter the final scene (which happens to be the same place as last game), and what happens… Wow, didn’t see that coming!

If you don’t get with Nolan during the last scenario it can have disastrous consequences on the ending you get.  Without Nolan, I got ending D, where Edward exacts strange revenge for the death of his “brother.”  The game ends with a startling visual, I didn’t realize blood was that reflective!  But, in the end, the mystery isn’t solved, who exactly was Scissorman?  Was it Edward?

The “shortest” play through ending is ending E, where you incorrectly try to locate the statue.  Remember in the previous posts that you make two integral decisions in scenario 1 and the second intermission as to where the statue is sent (Rick’s house or Sullivan’s collection), and who you send to retrieve the darn thing.  If you send the statue to one place and try to retrieve it from the opposite place, you obviously don’t get it.  Without it, for some reason, the case can’t be solved (I’m not really sure why we never use it when we do find it), and Scissorman roams free.  Heck, we don’t even get to the last scenario.

I have cataloged together all the endings for Helen from B to E in the video below:

Helen has a different path than Jennifer, particularly in the last scenario.  The first alternate ending, ending B, occurs if you don’t shoot the fake Scissorman (Professor Barton) and he ends up killing Jennifer.  I have to say, the padlock on the chapel that you shoot off with the gun is almost cute because of how oversized it is.  It’s just, cartoony.  Well, when we finally get to the last scene Kay is unfortunately murdered, though depending on how it would play out that isn’t necessarily a bad thing, and we confront Scissorman with all the proper pieces (the spell, the statue, and such.)  Unfortunately, because we didn’t save Jennifer we also didn’t get to talk to her and Gotts together, which for some reason triggers the similar ending that Jennifer has in ending B.  Poor Helen.

Ending C is the most different and unique of the endings in the game.  This requires you to access the chapel in a completely different manner than any of the other endings (and also accounts for why the video is longer than Jennifer’s).  In ending C you actually use the Fireplace Key you get from Harris on the fireplace in the “weird” drawing-room (where you found Tim as Jennifer) to gain access to the chapel and its back rooms.  Whereas Jennifer found a set of stairs that came out of this fireplace, Helen finds that it brings her to the priest’s room behind the robe rack.  Of course, we’re attacked by Scissorman but hey.  Because you don’t have the gun yet when you encounter Jennifer in the chapel, you’re unable to save her, ah well.  Well, we end up going down the secret passageway under the fountain either way and who do we meet but Professor Barton?  But… what is he doing here?  Oh…

If we don’t pick up the note to understand the door spell (the “foreign note” in Latin) then we get ending D.  In this video, I show Helen killing the ‘fake’ Scissorman with a gun, thus saving Jennifer.  This is essential to get this ending, as it pushes you to the back of the chapel confronting the ‘fake’ Scissorman… wait, it was Barton?  I knew he was an ass!  Since we don’t really have any information on how else to get rid of Scissorman, such as the door spell, we think that’s the end of it.  I love the flatness of Helen in this ending.  “I’m not like you.”  There’s so much emotion!

As above, ending E is the shortest play through.  That’s where you incorrectly try to locate the statue.  Remember in the previous posts that you make two integral decisions in scenario 1 and the second intermission as to where the statue is sent (Rick’s house or Sullivan’s collection), and who you send to retrieve the darn thing.  If you send the statue to one place and try to retrieve it from the opposite place, you obviously don’t get it.  Without it, for some reason, the case can’t be solved (I’m not really sure why we never use it when we do find it), and Scissorman roams free.

Once you complete the game enough, I’m not entirely sure when it decides that you get to have a cool option that allows you to enjoy the original concept art and some music from the game:

I also have shown all the hints available in the game.  Here they are for your reference (and where they’re located):

  1. Professor Barton can obtain this in the Prologue scenario in the Treatment Room if he examines the File Cabinet next to the examination couch.  It reads: “The main character is determined by the number of times Harris is spoken to in the corridor during the prologue.  If he is spoken to two or more times then Jennifer becomes the main character.
  2. Jennifer can pick up this hint in the first scenario (the University Research Building) in the storage room on the first floor.   It’s tucked away behind the left corner boxes.  It reads: “If a certain item is not picked up in Scenario 1, then the best ending will not occur.”  NOTE: This is true for both Jennifer and Helen.  For Jennifer it is the Oil Can found in the storage room on the shelves, while for Helen it is the flashlight found in the locker of the second floor office.
  3. This hint can be found by Jennifer in the first scenario.  It’s located to the right of the door in the women’s lounge on the third floor of the University Research Building, a room that doesn’t really make sense until you play as Helen once.  It reads, “When in a pinch, there are many times when clicking on some item will rescue the character.  Don’t give up!  Try to click on something until the very end.”  This is true, although, things can get complicated once Scissorman is actually on the screen.
  4. Helen finds this hint in her first scenario on top of the desk in the treatment room.  Pretty simple to find, Barton must’ve left it behind.  It reads, “Endings except Ending E are determined according to how many conditions were met in the last scenario.”  When they say last scenario here they mean the final scenario.
  5. This hint is available to Helen in the student office room on the second floor of the University Research Building in the first scenario.  It reads, “One extremely important point is who is asked to investigate the statue in the Prologue.  Do NOT forget who was asked!”  This has been noted in the previous posts.
  6. Nolan is able to obtain the sixth hint in the second scenario by observing the mantle of the fireplace in the upstairs living room of Rick’s house.  It reads, “The pattern of the Star Plate is extremely important.  It would be wise to write it down.”  NOTE: The Star Plate is really only important (and obtainable) in Jennifer’s arc.
  7. Helen obtains this hint in her second scenario at the library.  It is located in the clock machinery room upstairs and reads, “If Helen is the protagonist in the last scenario, be very careful of the item she is given by Harris.  If she uses it…”  This of course is referring to the fact that if you use the key given to you by Harris in the right place, you’ll only be able to get ending C, there are alternate endings that require you to not use the key.
  8. This is located in the second scenario when you play as Gotts (Helen’s story arc).  You can find it in the cabinet on the left wall of the Kitchen (I believe it’s the one with the plates and stuff). It reads, “If Helen is the protagonist in the last scenario something must be dropped down the shaft when deciding which of the three shafts is correct.”  This of course is referring to the Lead Balls you find in the storage room where Nolan is also located.
  9. Jennifer can find this hint in the last scenario on the table in the upstairs living room (the weird room I believe, that you can find Tim in).  It reads, “If Jennifer is the protagonist in the last scenario, when she is trying to escape and runs out onto the 2F terrace, if you click on…”  This is telling you that you can click on the ledge in the terrace, where it appears there is a dead end.
  10. Helen finds the last hint in the last scenario, naturally, located on the bookshelf just left of the door in the chapel library.  This is where Jennifer finds the “Foreign Note” (whereas Helen finds the door spell in the fireplace of the master bedroom.)  It reads, “When carrying the box that can’t be opened, you need to do something fairly drastic to get at the contents.”  This is referring to what you have to do open the box that Helen finds in the library.  I still don’t understand how they got that key in there.

And that’s all the hints!  Check out the video above for all the concept graphics for each of the screens and characters, it’s fascinating to see what ideas were proposed and how they ended up being implemented in the final game.  I noticed for instance that the hallways in the third part got split up into more screens than what looks like was originally drawn.  I wonder if that was because of technical limitations, like limits on the number of polygons and such.  Who knows?

Anyways, that’s Clock Tower for the Playstation.  Stay tuned for posts on its sequel Clock Tower II: The Struggle Within, also for the Playstation.  Thanks for reading!

This article is part of a series on the Clock Tower games.

Asher Wolfstein

Metaverse Resident

About the Author

A metaverse resident, you can find me on Second Life (kadar.talbot) and other online platforms. I write about my digital life, my musings, and my projects as a programmer, webmaster, artist, and game designer. (exist (be wunk) (use rational imagination) (import artist coder maker furry) (conditional (if (eq you asshole) (me (block you))))

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