Garin’s Tomb, Staff of Rain, Stones of Sunlight, and levels, oh my! Here I gain the Silver Harp from Garin’s Tomb, and then obtain those other items from where else I need them. Once I obtain these items I gain some levels, reaching level 16 before I try my next stint.
Tagged: Let’s Plays
In this episode I head from Kol down south through the Marsh Cave to Rimuldar. There I explore the town and get some magic keys. Rimuldar is FULL of clues about how to get through the game, so it’s important we talk to everyone. Also, go around the town to the key shop. Lastly, we gather some gold and experience to buy some magic armor.
Now that we’re level 9 I venture off to get the Fighter’s Ring from the Marsh/Mountain Cave south of Garinham. I accomplish my mission, and then decide I’ll venture around the cave for a bit and gain some experience. Unfortunately, I die, but that doesn’t get me down!
Asher covers ending rank “H”, and then endings rank “F” through “A” in chronological order (that is progressing from shortest to longest and fullest). This game has trouble making sense, and there’s a lot of backtracking. Is the final ending worth it? We shall see…
Hitting level 8 we venture off and to the north and east to the village of Kol. In Kol we learn a couple interesting things, including picking up a hidden item (that we knew of beforehand). It turns out we actually want the Large Shield from Garinham, but we also do want the Half Plat from Kol, both things we accomplish (as well as getting to level 9).
In this post I will be going through ending ranking “G”, as it requires a little different activity than the other endings. However, this ending also introduces us to Chapters 2 and 3, which I’ll use for reference in the coming post about endings H, and A through F. Can Alyssa make it out of a zombie ridden hospital intact, or will take a little Bates to take care of things?
Once I got enough gold for both the Chain Mail and the Hand Axe by fighting the monsters in the early part of the southern continent I called it a day. At this point you should be level 7 or 8. Stay tuned for further adventures in the land of Dragon Warrior!
The first game in the Dragon Warrior series came out for the NES in 1989. It’s still regarded as the great-grandfather of the console RPG genre. I have written a review of the game, but decided that I’d do a Let’s Play Classics play through of the game. This is episode 1, featuring the the first approximate hour of game play.
We work through endings I through M in this post, complete with videos. There’s a lot to cover!
I outline here what is covered in the guide along with accompanying captured graphics. Afterwards I include the hints that I was able to gather throughout the game. WARNING! SPOILERS AHEAD!
I mean, there was something about getting all the endings that was somehow somewhat satisfying for me. In Clock Tower there are two character arcs, Jennifer Simpson’s and Helen Maxwell’s, and each character has the complete full ending, “ending A.” Each successive ending after that is basically a somewhat truncated version due to various decisions or things you did or didn’t do in the game.
Clock Tower for Playstation has multiple endings, also dependent on two character story arcs. This post explores the full “A” ending while playing Helen Maxwell, the caretaker of Jennifer Simpson (original survivor the Clock Tower incident). Helen has a different take on things, including a wholly alternate ending and some differences in scenario 3.
Clock Tower for Playstation has multiple endings, also dependent on two character story arcs. This post explores the full “A” ending while playing Jennifer Simpson, the original survivor of the Clock Tower incident from the SNES game. “Will she make it through this game of murder alive?”