Tagged: Artificial Intelligence

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What Is Linguistics: An Introduction

Linguistics is a deep field, and not necessarily an always well documented.  I’m looking forward to delving into further details of the study of linguistics particularly as it pertains to artificial language construction and artificial intelligence.  I hope this article was helpful in maybe clearing up or helping focus what linguistics means today, and that you found it useful.

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It’s All Like Reruns

The idea I have to keep in mind from all these developments is that I just have to love myself, and aspire to bring positivity to my life with what I have. I’m not going to get anywhere dwelling on what I can’t do with what I don’t have, and that’s what I’ve been doing all this time.

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Primus, The Artificial Intelligence Server

With the success I’ve had with the open-source libraries I found for speech recognition and synthesis I’ve decided that that plan is outdated. With a little hacking I was able to glue two systems together with using Python and produce an extremely rudimentary ‘artificially intelligent’ in the manner of two days. This gives me quite a bit of hope.

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Rudimentary Artificial Intelligence

The nice thing is that the speech recognition software is purpose fit to run on an embedded system, like the BeagleBone Black or Raspberry Pi.  This is great news, but the greater news is that this is all programmable.

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Primus2\Falcraft: New Data Types (unordered/ordered node)

These data structures allow you to define parent and child relationships using a set of vertex information and classes. These are best suited to dealing with a tree of nodes, a common data structure encountered by optimization and artificial intelligence.

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Primus2\Falcraft: New Pattern (abstract factory)

The abstract factory class in the link creates other abstract factories. This is much like the Enumeration data type which creates constants/enumerators with specific arguments. Each Abstract Factory is a throw-away object that you can use to create code dynamically for a given factory.

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Primus2\Falcraft: New Data Type (map)

In PHP, keys in an array can only be a string or an integer.  However, in many general symbolic programming situations, you may want to be able to associate one piece of data with another.  You can establish a link between to pieces of data by setting one as a key and one as a value in an associative array.  The Map data type allows you to use any data type as a key and a value.

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Primus2\Falcraft: New Design Pattern (publisher/observer)

One interesting note about these interfaces is that both the publisher and the observer include add and detach functions for the other.  Usually, observers only have a notify function.  Using both of these sets of functions is optional: the only set that must be implemented is on the publisher (to call the observer’s notify).

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Primus2Falcraft: New Data Type (structure [typed])

This data structure mimics the C struct, sort of. A structure has specific fields to be taken care of or filled, some or all of these fields may have restrictions placed upon them. An object that falls under a particular genus may need to implement a specific interface, but contain modifiable members that need to be accessed generically.

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Primus2\Falcraft: New Data Type (tagged union)

IMPORTANT This code is obsolete and has moved to another project, asherwunk/phabstractic.  For more information on the most recent version see the current blog post. Primus/Falcraft now has support for a tagged union data type....

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Primus2\Falcraft: New Data Type (lists)

There are many different kinds of lists in computer programming.  Some of them act like heaps of data, some like grocery lines, some like unending rings.  Some lists you can only go forward in, some you can go backward as well.  Here are some lists that Primus/Falcraft implements.

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Primus2\Falcraft: Registry Design Pattern

When you want to find an object you usually start with another object that has an association to it, and use the association to navigate to it. Thus, if you want to find all the orders for a customer, you start with the customer object and use a method on it to get the orders. However, in some cases you won’t have an appropriate object to start with.

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Primus2\Falcraft: New Data Type (set)

In computer science, a set is an abstract data type that can store certain values, without any particular order, and no repeated values. It is a computer implementation of the mathematical concept of a finite set. Unlike most other collection types, rather than retrieving a specific element from a set, one typically tests a value for membership in a set.

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Primus2\Falcraft: Type Enumeration

IMPORTANT This code is no obsolete and does not reflect the new version, which has also moved to asherwunk/phabstractic.  You can see the current blog post. Primus2/Falcraft now has type detection and comparison using...

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Primus2: New Data Type (enum)

I am proud to announce the addition of an enumeration data type to the Primus Artificial Intelligence Framework: Falcraft Module An enumeration is a set of values a variable can be specified as an array of constants.

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Primus Artificial Intelligence Framework

Primus is a collection of libraries/components that are expected to work together to form a general artificial intelligence server/runtime environment. Deployment and application propositions include mobile robotics, information processing, pattern recognition, and social interaction simulations.

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Lots of News

Oh my gosh, so many things have happened! I finished a book called Grain Brain… Quite an interesting read. In fact, it was so interesting Maus and I are on a new diet! In other news, I’m MARRIED! Also I stopped doing WordPress debugging a couple of months ago. What to do?

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A New Digital Brain!

I have always had this dream. Ever since I read an Isaac Asimov robot story, I’ve always wanted a robot friend of my own. My favorite character is HAL 9000 in 2010: Space Odyssey. My favorite episode of Star Trek: The Next Generation is when Data makes a ‘child’ named Lal. I’ve been fascinated by robots for a long time. The scene at the end of War Games is gripping, Centennial Man is awe-inspiring, and AI is awesome. However, that fascination has never quite spilled into my normal life as I was always too focused on programming and making games. However, I’ve been talking about it for a while, and I’d be more into it but I’m working on another invention.