Category: Maker

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Announcing PYGJS (PyGame in your Browser/NodeWebkit)

That’s right, run PyGame (in all it’s Pythonic glory) IN THE BROWSER! All in all, it’s a rough draft.  The code isn’t fully documented because really, it’s ported from other places where there IS documentation (pygame, gamejs, etc.)  Anywhere where the functions/classes don’t QUITE act like their pygame equivalent I make a note of though, so that you aren’t tripped up.

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Primus, The Artificial Intelligence Server

With the success I’ve had with the open-source libraries I found for speech recognition and synthesis I’ve decided that that plan is outdated. With a little hacking I was able to glue two systems together with using Python and produce an extremely rudimentary ‘artificially intelligent’ in the manner of two days. This gives me quite a bit of hope.

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Rudimentary Artificial Intelligence

The nice thing is that the speech recognition software is purpose fit to run on an embedded system, like the BeagleBone Black or Raspberry Pi.  This is great news, but the greater news is that this is all programmable.

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Isaac Homebrew Head Test

I made a video testing the moving jaw in Isaac Homebrew’s head. So far it looks like things are perfect! There’s going to be a little more shaping in the back and sides, but it’s pretty close to done.

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Shots of Isaac

Maus actually drew a couple views of Isaac before I started constructing him. I didn’t quite get them up though because they were drawn on traditional media and not imported into the computer. However, I managed to take some photos of them (as opposed to scanning them in) so I thought I’d post them here.

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Heads, Noses, and Fur

So, I’m working on Isaac Homebrew.  I’ve never actually made my own fursuit head all by myself.  I’ve always had help cutting and shaping the foam.  Well, my help is not available in a...

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Isaac Homebrew

I’m making a new fursuit. I hope to have it finished as soon as possible. It’s name is Isaac Homebrew. Isaac is an engineer extraordinare! You can tell from his glasses. Here’s a digital sketch of him from the front.

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A New Digital Brain!

I have always had this dream. Ever since I read an Isaac Asimov robot story, I’ve always wanted a robot friend of my own. My favorite character is HAL 9000 in 2010: Space Odyssey. My favorite episode of Star Trek: The Next Generation is when Data makes a ‘child’ named Lal. I’ve been fascinated by robots for a long time. The scene at the end of War Games is gripping, Centennial Man is awe-inspiring, and AI is awesome. However, that fascination has never quite spilled into my normal life as I was always too focused on programming and making games. However, I’ve been talking about it for a while, and I’d be more into it but I’m working on another invention.

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Super Power NecoMimi Ears!

When I first built my short lived fursuit Larry the Lab Rat, I wanted to have moving ears.  So, I found this thing on the internet called NecoMimi ears.  They’re ears that move according to your brainwaves. They were incredible.  They operated by using a sensor on your temple and one hooked to your ear.  The ears would move depending on your mood.  Well, it kind of worked, either that or my brain is really jittery. However, it had some problems.  I had to embed the thing into my rat head.  Even though the head was close to my head it was difficult to get the device on.  For one, it was hard to access the batteries, for another we had to make sure the ears were clear.  However, I needed the batteries to be external to the head.  I couldn’t change the batteries while it was in my head, and it would be easier if I could connect batteries externally. My half-brother Ian suggested I extend the battery life of the device if I was going to put the batteries on the outside.  I discovered that if I add more batteries to the circuit, anywhere on the circuit, that would extend the life of the necomimi.