I mean, there was something about getting all the endings that was somehow somewhat satisfying for me. In Clock Tower there are two character arcs, Jennifer Simpson’s and Helen Maxwell’s, and each character has the complete full ending, “ending A.” Each successive ending after that is basically a somewhat truncated version due to various decisions or things you did or didn’t do in the game.
Clock Tower for Playstation has multiple endings, also dependent on two character story arcs. This post explores the full “A” ending while playing Helen Maxwell, the caretaker of Jennifer Simpson (original survivor the Clock Tower incident). Helen has a different take on things, including a wholly alternate ending and some differences in scenario 3.
Clock Tower for Playstation has multiple endings, also dependent on two character story arcs. This post explores the full “A” ending while playing Jennifer Simpson, the original survivor of the Clock Tower incident from the SNES game. “Will she make it through this game of murder alive?”
Clock Tower is a game released for the Super Famicom in Japan in 1995. It is remarkable for its beautiful graphics, great atmosphere, and for kickstarting the survival horror genre. Although this game has been re-released since on various networks, it’s never enjoyed a release in North America, which is unfortunate because it’s such a good game.
Although this game has been re-released since on various networks, it’s never enjoyed a release in North America, which is unfortunate because it’s such a good game. In an effort to document one of my favorite series, I present Clock Tower information here. The next post in the series will cover the videos covering alternate endings.
I’ve always been a fan of Clock Tower. It’s just quirky! But, my introduction to the game was through the PSX title that was released in North America. However, that’s not the full story. In 1995 a Super Famicom game was released in Japan title Clock Tower that actually started the entire series.
But, I’ve started writing down my thoughts on notes, and hopefully I’ll have more comprehensive blog data in the long run. In the mean time, I have to decide what I’m going to write my next essay on, and what tutorial I’m going to do first. I was thinking something mathematical, as I’m not quite ready for a philosophy explication.
Dragon Warrior is simplistic and probably won’t interest anyone looking for hard core mechanics, or beautiful graphics and storytelling. However, despite its shortcomings, its historical novelty as the great-grandfather of the modern JRPG weighs to great effect. If you’re interested in what was state of the art when the NES was coming of age in the US, this game is a definite treat.
All in all this game was a pleasant diversion. I liked the story, I liked the characters, and I enjoyed that, at least to me, it didn’t try super hard to be ‘anime’. It just was a good story and setting that was given life through the mechanics of a JRPG. If you like character driven RPG’s then I would recommend this one, but if you’re looking for hardcore strategy, I would look elsewhere.
So, because we hadn’t gone out much and it was Friday we decided that we’d go out and Pokéhunt a bit in a new place. That, and we were buying a new candle from Yankee Candle (I’m a HUGE fan). We got a Lemon Lavender, but the nice thing is that the mall where the Yankee Candle store is in Loveland and right next to a sculpture park.