How To Program Anything By Asher Kadar Wolfstein

This is part of a larger series titled, “Asher Explains It All

I’ve decided to start a new series of posts/tutorials/books called “How To Program Anything.”  In this series I will cover and produce tutorials (and books) about how to program, well, anything.  The first two books planned are a “core” book, kind of like a core rules role-playing sourcebook, that will cover underlying theory and information applicable to all things programmable, and a language specific book about a particular language, of which I’ve yet to choose.

  • How To Program Anything: Core Rulebook – This series will cover underlying theory and information applicable to all things programmable.
  • How To Program Anything: The Internet – This series will cover the technologies underlying the internet, such as FTP, TCP/IP, Web Browsers, etc.
  • How To Program Anything: C Programming – This series will cover everything you need to know about the C programming language.
  • How To Program Anything: HTML – This series will cover everything you need to know about HyperText Markup Language
  • How To Program Anything: CSS – This series will cover everything you need to know about Cascading Style Sheets
  • How To Program Anything: JavaScript – This series will cover everything you need to know about JavaScript, the language of the browser
  • How To Program Anything: Dreamweaver – This series will cover everything you need to know about using Adobe Dreamweaver (2017)
  • How To Program Anything: Python – This series will cover everything you need to know about programming in Python
  • How To Program Anything: Blender – This series will cover everything you need to know about using Blender, the 3D modeling program
  • How To Program Anything: Second Life – This series will cover everything you need to know about using Second Life, and building your own creations
  • How To Program Anything: C# – This series will cover everything you need to know about the C# programming language
  • How To Program Anything: Unity – This series will cover everything you need to know about using and creating with the Unity game engine
  • How To Program Anything: Databases – This series will cover everything you need to know about databases, from NoSQL, to Graph, to Relational
  • How To Program Anything: XML – This series will cover everything you need to know about the eXtensible Markup Language
  • How To Program Anything: Unicode – This series will cover everything you need to know about the textual standard Unicode
  • How To Program Anything: PHP – This series will cover everything you need to know about PHP: Hypertext Pre-processor

Check back soon for more information!

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photo credit: Strelka Institute photo SPECULATIVE ARCHITECTURE: HOW TO PROTOTYPE THE FUTURE via photopin (license)